About.
The Super Fun Summertime Bonus Pack launched on the 9th of May 2021 and sold out all 64 "mints" in 28 minutes, making 70s Pop still one of the fastest-selling Art Blocks Factory projects.
100% of the money from those sales went to the non-profit organisation Women Who Code, raising 3.6288Ξ / $14,161.90 / £10,084.15.
You can find out more about the project here, and view the roadmap to see where this fits in with everything else, and when the next "drop" is coming up, or return home.
Behold the Pop-o-matic
Downloading notes: the image you download is for personal use, you can print it out for yourself or lover, see the printing and framing instructions. You can also display it in your own digital space and on social media etc. etc.
You may not sell prints of the image, or sell the image itself as an NFT (or weird loophole you think you can find) because people will spot them and point them out.
The original 64 NFTs were for sale on ArtBlocks where they have now sold out. Some may be available for buying on the secondary market on OpenSea.
When buying 70s Pop NFTs on the secondary market look at the buying guide (not yet written) below to help you be sure you're getting a genuine Art Blocks one and not a fake knock-off.
Super Fun Summertime Bonus Pack.
Below is a random selection of twelve mints, you can reload the page for more, or view the gallery.
Rarity Guide
Each of the "Bonus Packs" has a limited number of features to keep them small, simple and fun. Allowing buyers to have more to decorate their CV (Cryptovoxels) galleries with and mix-and-match with other series. Below I've listed the features, the expected rarities and the actual number that showed up, including the OpenSea links.
Tiles
Probably the most complex calculation (but not that tricky) along with the lines, is the first one that works out how many tiles are going to be in the image. The full calculation used is below.
let lineTile1 = Math.random()
let lineTile2 = Math.random()
let tiles = Math.floor((((lineTile1 + (lineTile2 / 2)) / 1.5) * 14) + 5)
This is the same probability as the main series where you can read more details.
Tiles | Percent chance | Expected | Actual | Difference | OpenSea Link |
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Lines & Line Boost
The number of lines used is reverse proportional to the number of tiles. This means that the number of lines isn't randomly spread across all the values, but clusered based on the number of tiles. For example, if the we had 7x7 tiles, then we could have 7-9 lines. 12x12 tiles give us 4-6 lines, while 16x16 tiles gives us 2-4.
But there's more shenanigans than that. To give us a chance to break out of those boundaries, we also have a Line Boost which can modify the number of lines beyond the expected boundary.
Unlike the main series, which have a boost range of -3 to +3, the "bonus packs" are limited to only -2 to +2
Line Boost | Percent chance | Expected | Actual | Difference | OpenSea Link |
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And now the lines
Lines | Percent chance | Expected | Actual | Difference | OpenSea Link |
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Pattern
The Summertime Bonus Pack did sneak in one pattern called "waves" to fit in with the beach theme. "Waves" is unique to this set, it wasn't in Series One and won't be reused in any future series, patterns only appear once.
Patten | Percent chance | Expected | Actual | Difference | OpenSea Link |
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Palette
Once again "Bonus Packs" have a reduced number of palettes, all with an equal chance of appearing. These colours are inspired, of course, by hot summer time in the US. Which way up it draw the gradient is totally random.
Palette | Colours | Percent | Expected | Actual | Difference | OpenSea |
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Fill
Nothing but 100% vibes man.
Vibes | Percent chance | Expected | Actual | Difference | OpenSea Link |
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